Summary
Scott Breen is a Technical Owner with 12 years of game development experience, currently leading a team of five at Sumo Digital on AAA co-development projects. He is a hands-on C++ and Unreal specialist with a proven track record across console ports, licensed survival sims, FPS prototypes, and retro-style racing games, plus Unity mobile and rapid prototyping experience. His background spans deep systems work—engine porting, tools and UI development, AI and achievement systems—across platforms from PS3/Xbox 360 to modern consoles. Scott has repeatedly shipped high-pressure milestones, from GoldenEye Reloaded and MotoGP to The Texas Chainsaw Massacre and Project Nova, and has moved between proprietary engines and Unreal/Unity fluently. He combines technical leadership with practical production skills, often owning feature areas end-to-end and driving change in established teams. An independent producer of a mobile title and early-career core tech programmer, he brings both studio-scale discipline and prototype-driven creativity.
12 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BSc) Computer Games Programming, Bachelor of Science (BSc) Computer Games Programming at University of Derby