Scott Dancer

Manager Applications 2

Fort Smith, Arkansas, United States
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Summary

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Senior
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Top School
Scott Dancer is a pragmatic software manager with 14 years of experience designing responsive, information-centric applications and leading teams to deliver them. Currently Manager Applications 2 at Aegis Therapies, he blends hands-on development with technical leadership across web and mobile stacks, often prioritizing fast, correct information delivery and strong user experience. His background includes rebuilding social web apps into SPA architectures, broad .NET expertise, and maintaining game-framework Android support in the well-known MonoGame project—fixing touch, lifecycle, and input behaviors. Scott learns new technologies quickly to keep applications efficient and maintainable, and he has a track record of mentoring peers and improving development effectiveness. Based in Fort Smith, Arkansas, he balances product-focused engineering with tool-building experience from engine work at FlatRedBall.
code14 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Central Arkansas
languagesEnglish
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Stackoverflow

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Github Skills (11)

opengl-es10
android-sdk10
game-development10
mobile-development10
csharp10
native-android10
android10
android-development10
dotnet-core10
content-management9
content-management-system9

Programming languages (2)

C#TypeScript

Github contributions (5)

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MonoGame/MonoGame

Oct 2011 - Mar 2012

One framework for creating powerful cross-platform games.
Role in this project:
userMobile Developer (Android)
Contributions:43 commits in 5 months
Contributions summary:Scott made significant contributions to the Android implementation of the MonoGame framework, focusing on platform-specific features. They addressed touch input issues to align with the resolution and added support for mouse position and volume button controls. Additionally, the user implemented tombstoning support and integrated methods for the Game's lifecycle, which included handling texture loading and managing content on resume.
c-sharpgame-frameworkopenalgamesgame-engine
zdman2022/FlatRedBall

Feb 2022 - Nov 2023

Repository for the FlatRedBall Game Engine
Contributions:2 PRs, 50 pushes, 17 branches in 1 year 8 months
gamedevgame-developmentopenglflatredballgame-engine
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