Scott Harrison is a software engineer with a decade of hands-on experience building mobile apps, plugins, and game engine features from Pensacola, FL. He contributes to the Solar2D (formerly Corona SDK) iOS codebase—adding on-demand resources, improving simulator behavior, and refining input handling for devices like Apple Pencil—while also shipping features across Android and iOS using Swift/ObjC/Kotlin/Java. Comfortable as both contractor and in-house developer, he has implemented integrations for Firebase, multiple ad networks, and camera/scanner functionality across games and apps. Known for a strong work ethic and dependable collaboration, he balances creative problem solving with pragmatic delivery and is completing graduate studies at Florida State University.
10 years of coding experience
3 years of employment as a software developer
Master of Science - MS, Master of Science - MS at Florida State University
Solar2D Game Engine main repository (ex Corona SDK)
Role in this project:
Mobile Developer (iOS)
Contributions:5 reviews, 47 commits, 104 PRs in 2 years 9 months
Contributions summary:Scott primarily contributed to the iOS platform of the Solar2D game engine. Their work focused on improving the functionality of the simulator and adding support for new features. Key contributions include implementing on-demand resources for iOS, fixing orientation issues, improving keyboard event handling and addressing issues related to pressure events for Apple Pencil.
Contributions:32 PRs, 273 pushes, 162 branches in 4 years 5 months
gamesolar2dgamedevcorona-sdksdk
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