Scott Johnson is a gameplay-focused software engineer with 11 years of experience building games, simulations, and education products from Orlando, Florida. He blends hands-on engineering with people-first leadership, having led teams and software architecture across military simulation, transportation systems, and classroom gaming. Currently at ClassDojo he crafts education-related gameplay while also driving cloud-hosted API work at Cubic, reflecting comfort across client-side game systems and backend services on AWS/Azure. His background includes technical leadership roles at BISim where he coordinated multi-continent teams and partnered with senior executives to align engineering with business goals. Known for curiosity and a broad tech palette, he enjoys learning new domains and translating that knowledge into engaging, mission-driven software.
11 years of coding experience
14 years of employment as a software developer
Game Programming and Design, Game Programming and Design at Full Sail University
Contributions:4 PRs, 46 pushes, 5 branches in 5 months
gamesgamedev
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