Scott Killen

Founder And First President at Agile Austin

Austin, Texas, United States
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Summary

👤
Senior
🎓
Top School
Scott Killen is a veteran software and process leader with 14+ years of experience building programs and teams that ship reliable, testable software and adopt agile practices at scale. As founder and first president of Agile Austin he grew the organization from zero to 130+ members and led its 501(c)(6) transition while also running education programs and a regional conference. At PayPal and Netspend he trained and coached hundreds of practitioners, introduced Big Room Planning and agile governance, and defined what “being agile” means for large organizations. Technically grounded from early work as a lead architect and contributor to projects like MinecraftForge’s world-generation and biome systems, he blends hands-on engineering with SQA and process automation expertise. PMI- and ASQ-certified, he has a documented track record of delivering complex programs, outsourcing QA internationally, and building tooling to improve throughput and quality. Based in Austin, TX, he’s a public speaker and heat-seeking problem solver who quietly moves organizations from idea to stable release.
code13 years of coding experience
job30 years of employment as a software developer
bookBS, Physics, BS, Physics at University of Texas at Austin
bookTop 10 in class, Top 10 in class at Giddings High School
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Github Skills (9)

minecraft10
javas10
minecraft-forge10
minecraft-fabric10
forge10
java10
map-generation10
logic10
api-design9

Programming languages (13)

JavaCSSC++RustHTMLSvelteTypeScriptShell

Github contributions (5)

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Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
Role in this project:
userBack-end Developer
Contributions:14 commits, 5 PRs, 9 comments in 3 years 5 months
Contributions summary:Scott primarily focused on modifying the core game logic of the MinecraftForge modding environment, specifically related to biome management and world generation. Their work included fixing client and server-side bugs in biome addition and removal, as well as updating the WorldType class to enable custom world types, which involved modifying several key classes, including WorldType, WorldProvider, and related registry interfaces. These changes enabled support for custom world types and provided hooks for GUI customization within the Minecraft world creation process.
computercraftminecraftminecraft-forgefabricmod
:zap: Dynamically generated stats for your github readmes
Contributions:1 PR, 7 pushes, 2 tags in 2 years
dynamicshieldsnodejsstatsshieldsio
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