Summary
Scott La Fetra is a software engineer in Portland, Oregon with a decade of experience specializing in game systems and performance engineering across C++, C#, C and Python. He’s worked on multiplayer Unreal systems at Run Games, optimized game performance and developer tooling on Intel’s GAME team, and currently contributes to software at Wizards of the Coast. Comfortable shipping both low-level C++ systems and higher-level Blueprint scripting for high-latency multiplayer, he blends deep engine knowledge with practical tooling and profiling skills. A former tutor and admissions liaison, he also brings strong mentorship and communication experience that helps bridge engineering and education.
10 years of coding experience
7 years of employment as a software developer
Bachelor’s Degree Computer Software Engineering, Bachelor’s Degree Computer Software Engineering at University of Silicon Valley
High School Diploma N/A, High School Diploma N/A at Wilcox High School
English, German