Scott Lembcke

Biosignal Processing Lead at Firefly VR

Inver Grove Heights, Minnesota, United States
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Summary

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Rockstar
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Top School
Scott Lembcke is a biosignal processing lead and seasoned software engineer with 18 years of experience building high-performance systems across graphics, simulation, computer vision, machine learning, and GIS. He leads DSP development for real-time biofeedback in VR at Firefly VR and co-founded Howling Moon Software, where his Chipmunk2D physics library gained widespread adoption across game engines and consoles. A polyglot in low-level languages (C/C++/C#/Objective-C, GLSL/HLSL) with practical experience in Swift, Python, Rust and assembly, he ships cross-platform solutions from embedded Lua tools to multi-threaded renderers. Scott has a track record of turning demanding real-time requirements into robust, portable code and has acted as both individual contributor and small-team lead. Based in Minnesota, he blends entrepreneurial product experience with deep technical craft, evidenced by solo-authored open-source tooling like a single-file Lua debugger. His background in math and CS informs a practical, performance-first approach to complex signal and simulation problems.
code17 years of coding experience
job2 years of employment as a software developer
bookUniversity of Minnesota-Morris
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Github Skills (6)

debugging10
lua10
debug10
command-line9
cli9
command-line-interface9

Programming languages (16)

C#C++CRustCMakeHTMLJupyter NotebookTypeScript

Github contributions (5)

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slembcke/debugger.lua

Sep 2012 - Mar 2022

A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
Role in this project:
userFull-stack Developer
Contributions:171 commits, 21 PRs, 114 pushes in 9 years 7 months
Contributions summary:Scott is the primary author of the `debugger.lua` project, a single-file Lua debugger. The commits demonstrate the initial implementation of the debugger, including features like stepping through code, printing variables, and inspecting the call stack. They've also added and refined functionality such as setting up local variables. The developer has focused on creating a standalone debugging tool that is easy to integrate into existing Lua projects.
luadebuggerdependency-freelua-debuggerembeddable
Contributions:31 commits, 1 push, 1 branch in 1 year 2 months
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