Scott Macdonald

Staff Software Engineer at Meta

Sammamish, Washington, United States
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Summary

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Scott Macdonald is a Staff Software Engineer with 16 years of experience building games, tools, and systems infrastructure across Windows, Linux, iOS and Android using C++, C#, Python, and Rust. He currently leads a team at Meta focused on developer and engineering experiences for AR/VR, creating the infrastructure and tools that enable new interactions in immersive worlds. Previously at Microsoft he shipped mixed-reality humanoid bots and an autonomous AI agent planning system, and has a long history of accelerating builds, debugging workflows, and production toolchains for game studios. Comfortable from real-time simulation and language interpreters to massive build systems, he pairs hands-on implementation with technical leadership. Notably, he has repeatedly driven productivity gains—rewriting build systems, introducing CI/unit testing, and inventing custom data indexes—to turn research prototypes into shippable products. Based in Sammamish, WA, he blends deep systems instincts with a game developer’s focus on UX and iteration.
code15 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Illinois Chicago
bookHigh School, High School at Hinsdale South High School
languagesEnglish, Chinese, German
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Stackoverflow

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Github Skills (28)

adaptive-cards9
microsoft-cognitive-services9
bots9
conversational-ai9
conversational-ui9
chat9
chatbot9
diagnostics9
logging9
bot-framework9
nodejs8
azure7
rust7
sdk6
react5

Programming languages (3)

TypeScriptRustHTML

Github contributions (5)

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smacdo/dotfiles

Mar 2012 - Aug 2022

Contributions:171 commits, 91 pushes, 3 branches in 10 years 7 months
smacdo/Dungeon-Crawler

Feb 2015 - Nov 2019

Contributions:2 PRs, 41 pushes, 2 branches in 4 years 10 months
2d-graphicsdungeondungeon-crawlercrawlergraphics
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