Scott Matloff

Senior Software Engineer at Microsoft

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Scott Matloff is a Senior Software Engineer with over 15 years of hands-on experience building and leading infrastructure and tooling for game and cloud platforms, currently supporting Xbox and Windows game studios at Microsoft. He excels at early-stage technical leadership—creating proofs of concept, initial designs and feature roadmaps—and has repeatedly carried projects through long lifecycles from prototype to production. Scott's background spans low-level networking, cross-platform services, telemetry and analytics, and performance profiling for AAA titles, with deep experience in both Windows and Linux environments. At NVIDIA he led server development for Grid, implemented core provisioning and service-discovery systems, and drove data pipelines using Cassandra and custom analytics. Based in Redmond, he blends developer-facing support with systems architecture and has a track record of turning ambiguous requirements into practical, scalable solutions.
code7 years of coding experience
job18 years of employment as a software developer
bookSan José State University
languagesEnglish
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Github Skills (58)

cpp-library10
geometry10
tool-kit10
microsoft10
gdk10
algebra10
sdl10
avx10
uwp10
atlas10
recipe10
inline10
texture-atlas10
exe10
desktop10

Programming languages (4)

TypeScriptC#PowerShellC++

Github contributions (5)

github-logo-circle
Telemetry emitter and in-editor visualization plugins for use in games and other projects built on Unreal Engine.
Contributions:7 commits, 3 PRs, 2 pushes in 1 year 1 month
unreal-enginegamesunrealplugintelemetry
microsoft/Xbox-GDK-Samples

Aug 2021 - Nov 2022

Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Contributions:10 reviews, 7 commits, 13 PRs in 1 year 3 months
cppxboxgamegame-developmentcpp14
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Scott Matloff - Senior Software Engineer at Microsoft