Scott Matloff is a Senior Software Engineer with over 15 years of hands-on experience building and leading infrastructure and tooling for game and cloud platforms, currently supporting Xbox and Windows game studios at Microsoft. He excels at early-stage technical leadership—creating proofs of concept, initial designs and feature roadmaps—and has repeatedly carried projects through long lifecycles from prototype to production. Scott's background spans low-level networking, cross-platform services, telemetry and analytics, and performance profiling for AAA titles, with deep experience in both Windows and Linux environments. At NVIDIA he led server development for Grid, implemented core provisioning and service-discovery systems, and drove data pipelines using Cassandra and custom analytics. Based in Redmond, he blends developer-facing support with systems architecture and has a track record of turning ambiguous requirements into practical, scalable solutions.
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Contributions:10 reviews, 7 commits, 13 PRs in 1 year 3 months
cppxboxgamegame-developmentcpp14
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Scott Matloff - Senior Software Engineer at Microsoft