Scott Munro

Senior Software Engineer at Microsoft

Greater Seattle Area United States
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Summary

👤
Senior
🎓
Top School
Scott Munro is a Senior Software Engineer with eight years of experience building multiplayer and networking platforms for Xbox, where he has advanced from intern to senior engineer working on the networking backbone that powers live game and media experiences. He combines deep systems and cloud service knowledge with hands-on experience across client and backend integration, having started by prototyping end-to-end media features and evolving into platform-level networking work. Based in the Greater Seattle Area, Scott brings a practical mentorship background from his time guiding first-year CS students at UT Austin, showing a knack for translating complex concepts into accessible guidance. Known for tackling the hard problems of latency, scalability, and cross-device synchronization, he marries product-focused engineering with a collaborative, mentor-oriented approach.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science, Computer Science, Bachelor of Science, Computer Science at The University of Texas at Austin
languagesEnglish
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Github Skills (43)

uwp10
windows10
abstraction10
abstraction-layer10
desktop10
windows-service10
api10
xbox-live10
mdt10
overlap10
playfab10
xbox10
microsoft-store10
azure10
wpf10

Programming languages (4)

C#PowerShellC++JavaScript

Github contributions (5)

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ScottMunroMS/PlayFabParty

Apr 2022 - May 2022

The libraries, headers, and documentation for accessing the PlayFab Party feature.
Contributions:3 pushes, 4 branches in 1 month
playfabheadersplayfab-partyparty
MicrosoftDocs/playfab-docs

Feb 2020 - Jul 2022

Documentation for the Azure PlayFab service for game development
Contributions:3 reviews, 24 commits, 2 PRs in 2 years 5 months
game-developmentplayfabazure
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Scott Munro - Senior Software Engineer at Microsoft