Decompilation of Pokémon Ruby/Sapphire
Role in this project:
Back-end Developer Contributions:246 commits, 1 PR, 1 comment in 7 months
Contributions summary:Scott primarily focused on deconstructing the code for Pokémon Ruby/Sapphire. The contributions involve decompiling Pokémon game code, specifically relating to internal game structures, data, and field object operations. The user's work centers on reverse engineering and understanding the game's inner workings. The commits demonstrate the user's ability to reverse-engineer and decompile assembly code.
decompilationrubygameboy-advancereverse-engineeringc
Decompilation of Pokémon Emerald
Role in this project:
Back-end Developer Contributions:143 commits, 5 PRs, 7 comments in 1 year 6 months
Contributions summary:Scott contributed to the decompilation of Pokémon Emerald by implementing and refactoring functions related to map object handling, including those for setting directions and graphics, getting object IDs, and managing camera updates. The commits involved creating and modifying C and assembly code, including the addition of new functions and data structures to manage various field objects and their properties. The contributions centered on improving the functionality of the game's field object system.
decompilationgameboy-advancereverse-engineeringc