Scott Peterson is an interdisciplinary technical leader who blends two decades of top-tier visual effects and interactive systems experience with recent machine learning and game development leadership. An Academy Award–winning FX developer, he has led multi-site teams of 35+ engineers and artists to build large-scale production systems—from DreamWorks foliage and geometry compression to real-time procedural pipelines for Unity and mobile shaders. More recently he’s bridged ML and graphics as Machine Learning Graphics Manager at Unity and now as CTO at a stealth AI startup, applying clustering, PCA, convolution and custom shaders to accelerate content creation. Equally comfortable prototyping gameplay, architecting production tools, or writing high-performance C++/HLSL, he mentors cross-discipline teams and forecasts resource needs with production-grade rigor. Based in Mountain View, he combines artistic sensibility with strong engineering craft and a history of shipping both award-winning film tech and interactive experiences.
6 years of coding experience
24 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:24 commits, 14 pushes in 8 days
unity3dunitydotsunity-dots
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