Scott Przybylski

Manager Of Strategic Operations

Greater Chicago Area United States
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Summary

👤
Senior
🎓
Top School
Scott Przybylski is a strategic operations leader with 14 years of experience blending health economics, data analytics, forecasting, and change management to drive market access and commercial outcomes. He has led HEOR and RWE strategy for medical product portfolios, translating clinical and economic evidence into pricing, reimbursement, and adoption initiatives across global stakeholders. Comfortable with both technical and business audiences, Scott has built predictive models, automated analytics, and cross-functional reporting that inform executive decisions and sales enablement. Earlier roles in claims analytics, actuarial modeling, and sales operations sharpened his ability to turn complex datasets into actionable forecasts and process improvements. An avid software tinkerer, he develops simulation projects like HydroSim and contributes game-engine improvements to notable open-source Unity and Torque3D repositories, demonstrating hands-on engineering instincts beyond healthcare. Based in the Chicago area, he combines rigorous quantitative discipline with proven stakeholder engagement to accelerate product value and market access.
code14 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree Business Administration Economics, Bachelor's degree Business Administration Economics at University of Wisconsin–Oshkosh
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Github Skills (15)

c-language10
game-development10
csharp10
cprogramming-language10
game-engine10
game-dev10
dotnet-core10
unity3d10
win649
pthreads-win329
pywin329
win32gui9
win2d9
cmake9
win32com9

Programming languages (6)

TypeScriptC#ShellC++JavaScriptPython

Github contributions (5)

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GarageGames/Torque3D

Dec 2012 - Oct 2014

MIT Licensed Open Source version of Torque 3D from GarageGames
Role in this project:
userBackend Developer
Contributions:6 commits in 1 year 9 months
Contributions summary:Scott primarily focused on fixing bugs and enhancing the functionality of the Torque 3D engine. Their contributions include addressing issues related to input handling, specifically for steering wheels, by adding device type support in the Win32 platform. Additionally, they made improvements to the project generator, allowing for more flexible library management, like adding debug libraries and ignoring specific libraries. Furthermore, the user addressed a critical bug in the HTTPObject and GuiTreeViewCtrl classes, resolving issues with their core functionalities and ensuring proper execution within the game engine.
licenseddedicated-serverdnd-toolstorquemit
wave-harmonic/crest

Dec 2018 - Apr 2020

A class-leading water system implemented in Unity
Role in this project:
userSoftware Engineer (Specializing in Game Development - Water Systems)
Contributions:1 review, 12 commits, 8 PRs in 1 year 3 months
Contributions summary:Scott made several contributions focused on enhancing the "Crest" water system implemented in Unity. They added functionality to adjust planar reflection intensity and optimized performance by optionally disabling shadows in planar reflections. Furthermore, the user modified the codebase to allow for setting the viewpoint for the ocean detail and addressed a bug related to Gerstner batches, ensuring proper removal during scene changes, leading to a more stable visual experience. These changes indicate a focus on improving the visual fidelity, performance, and overall stability of the ocean rendering system.
post-processingoceanocean-geometrysampling-methodsshaderlab
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