Scott Romero

Senior Software Engineer at To be announced

San Francisco Bay Area United States
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Summary

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Rockstar
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Scott Romero is a Senior Software Engineer in the San Francisco Bay Area with a decade-plus track record building game engines, tooling, and mobile/console workflows for shipped titles and open-source engines. He began as a gameplay engineer writing C/C++ for proprietary engines and transitioned to C# and Unity before joining AWS to lead Android and mobile platform tooling for Amazon Lumberyard (now O3DE). At AWS he expanded into performance and profiling tools and contributed upstream to O3DE—implementing installable component support in CPack/CMake—demonstrating both low-level systems skill and build/packaging expertise. Scott excels at bridging engine internals and developer ergonomics, improving first-time user experiences and cross-platform build/deploy pipelines. He pairs a hands-on engineering style with a focus on measurable performance improvements across Android, iOS, consoles, and desktop platforms.
code5 years of coding experience
job12 years of employment as a software developer
bookGraduate Level Computer Science Courses, Graduate Level Computer Science Courses at Digipen Institute of Technology
bookBachelors of Science, Visual and Game Programming, Bachelors of Science, Visual and Game Programming at The Art Institute of California - San Francisco
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Github Skills (6)

build-system10
cmake10
cprogramming-language9
software-packaging9
c-language9
version-control8

Programming languages (3)

C++CPython

Github contributions (5)

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o3de/o3de

Apr 2021 - Apr 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBackend Developer
Contributions:327 reviews, 323 commits, 90 PRs in 11 months
Contributions summary:Scott contributed to the Open 3D Engine (O3DE) by implementing installable component support for the CPack installer. Their work involved modifications to install scripts and common platform configurations, specifically focusing on integrating the installable components using CMake. The changes involved additions to install targets and the generation of find files. This user also addressed merging conflicts from the main branch, suggesting ongoing development and integration efforts.
c-plus-plusmulti-platformcommercialworldshalo
aws-lumberyard-dev/o3de

Nov 2021 - Jan 2022

Contributions:3 commits, 78 pushes, 97 branches in 1 month
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Scott Romero - Senior Software Engineer at To be announced