Summary
Scott Sewell is a senior software engineer based in Montreal with a decade of experience building high-performance graphics, networking, and virtual production tools for Unity and other real-time systems. Self-taught in programming and 3D art, he blends low-level C/C++ and ARM assembly work with shader development (HLSL/GLSL) and engine integrations to push video I/O, streaming, and device messaging in production pipelines. At Unity he architected synchronization and networking for Live Capture and Virtual Camera apps and added professional video and open-protocol support, and he continues to apply that domain expertise at Encodex. His background in AR/VR medical simulation and robotics shows a knack for shipping optimized, deadline-driven systems across constrained hardware like HoloLens and embedded devices. Comfortable across tools from Blender and ZBrush to Linux and Visual Studio, he often bridges artist and engineer roles to accelerate pipeline delivery. An unusually broad maker profile, he maintains his own 3D portfolio site and contributes both art and systems-level code to game and research projects.
10 years of coding experience
8 years of employment as a software developer
Bachelor’s Degree Computer Engineering, Bachelor’s Degree Computer Engineering at McGill University
English