Scott Steinhauser is a software engineer based in the San Francisco Bay Area with six years of experience building performant systems at scale, currently on Meta’s engineering team. A Texas A&M CS graduate with a 4.0 GPA, he blends strong academic foundations with practical internship experience at Microsoft, Roblox, and Facebook AI. He enjoys collaborative problem solving and has applied that mindset to optimize 3D simulation performance in the high-profile Habitat-Sim project, adding modular profiling, VHACD integration, and voxelization tooling. Comfortable across backend services, data migration, and tooling, he has moved large datasets, automated workflows, and prototyped PowerApps and CDS integrations. Known for curiosity and rapid learning, he gravitates toward challenging engineering problems that deliver practical value to teams and users.
6 years of coding experience
1 year of employment as a software developer
Bachelor of Science - BS, Computer Science, 4.0, Bachelor of Science - BS, Computer Science, 4.0 at Texas A&M University
A flexible, high-performance 3D simulator for Embodied AI research.
Role in this project:
ML Engineer & Performance Engineer
Contributions:26 reviews, 109 commits, 12 PRs in 2 months
Contributions summary:Scott's contributions focus on enhancing the performance of the physics simulation within the Habitat-Sim environment. They implemented a modular profiling system for testing changes to the core simulation, as evidenced by the `physics_benchmarking.py` file modifications. Further contributions involve the integration of VHACD for accelerating collision detection and a voxelization framework for creating boundary grids and mesh visualizations, demonstrating skills in optimizing 3D simulations and related data processing.
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