Sean Ater is a Senior Engineer and seasoned generalist with nine years shipping games and a decade-plus background in hardware-focused engineering. He excels at shipping end-to-end features in small teams—handling animation, AI, physics, networking and tooling in Unity—while also digging deep into low-level debugging, multithreading and shader/mesh optimization. His career spans game studios and semiconductor design at AMD, giving him a pragmatic hardware-aware approach to software performance and correctness. Empathetic in design and UX, he pairs playtesting-driven decisions with technical rigor to avoid unintended side effects. Based in Seattle, he has a track record of independently prototyping and delivering educational and simulation projects that scale from iPad2 performance hacks to multiplayer voxel ecosystems.
9 years of coding experience
13 years of employment as a software developer
BS, Computer Engineering, BS, Computer Engineering at The University of Texas at Austin
Contributions:10 commits, 2 PRs, 8 pushes in 6 months
modmodkitecoeco-modkit
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Sean Ater - Senior Engineer at Valkyrie Entertainment, LLC