Summary
Sean Bone is a Flight Dynamics Engineer with nine years of experience applying high-performance scientific computing to interplanetary missions, fluids, robotics, and computer graphics. Currently developing flight dynamics software and command-generation operations for in-flight ESA missions, he blends hands-on GPU-accelerated simulation expertise with on-ground infrastructure development. His ETH Zürich MS in Computational Science and Engineering underpins a versatile skill set in mathematics, physics, and performance-focused programming (including CUDA Monte Carlo orbit sims). He has moved between research, industry, and operational roles—from CFD and physically based animation to avionics software—demonstrating rare breadth across simulation domains. An avid self-learner who thrives in collaborative teams, he brings both mission-oriented rigor and a habit of squeezing orders-of-magnitude performance gains from code. Based in Germany, he pairs a passion for space exploration with practical experience shipping software used in real interplanetary operations.
9 years of coding experience
10 years of employment as a software developer
Master of Science - MS, Computational Science and Engineering, Master of Science - MS, Computational Science and Engineering at ETH Zürich
English, Italian, German, French