Sean Bone

Flight Dynamics Engineer at European Space Agency - ESA

Germany
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Summary

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Sean Bone is a Flight Dynamics Engineer with nine years of experience applying high-performance scientific computing to interplanetary missions, fluids, robotics, and computer graphics. Currently developing flight dynamics software and command-generation operations for in-flight ESA missions, he blends hands-on GPU-accelerated simulation expertise with on-ground infrastructure development. His ETH Zürich MS in Computational Science and Engineering underpins a versatile skill set in mathematics, physics, and performance-focused programming (including CUDA Monte Carlo orbit sims). He has moved between research, industry, and operational roles—from CFD and physically based animation to avionics software—demonstrating rare breadth across simulation domains. An avid self-learner who thrives in collaborative teams, he brings both mission-oriented rigor and a habit of squeezing orders-of-magnitude performance gains from code. Based in Germany, he pairs a passion for space exploration with practical experience shipping software used in real interplanetary operations.
code9 years of coding experience
job10 years of employment as a software developer
bookMaster of Science - MS, Computational Science and Engineering, Master of Science - MS, Computational Science and Engineering at ETH Zürich
languagesEnglish, Italian, German, French
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Github Skills (50)

text-editor10
live-preview10
ubuntu9
kakoune9
firefox9
vim9
gdscript9
rust9
syntax-highlighting8
2d-game8
markdown7
editor7
mysqli6
game-development6
hyperlink6

Programming languages (8)

TypeScriptRustCJavaScriptGDScriptMATLABPythonKotlin

Github contributions (5)

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aris-space/euler-cfd

Oct 2019 - Oct 2020

Contributions:95 commits, 73 pushes, 1 branch in 1 year
seanbone/WaterSim

Nov 2018 - May 2022

Contributions:1 release, 206 commits, 4 pushes in 3 years 6 months
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Sean Bone - Flight Dynamics Engineer at European Space Agency - ESA