Sean Connor

Senior Software Engineer at Misapplied Sciences, Inc.

Los Angeles Metropolitan Area United States
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Summary

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Rockstar
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Top School
Sean Connor is a Senior Software Engineer based in the Los Angeles area with five years of professional experience building real-time interactive systems and immersive experiences. He has delivered complex projection-mapping and automatic projector-alignment tooling, AR/VR applications, and face-tracking/WebRTC streaming solutions for clients including Unity Technologies and entertainment-focused studios. Comfortable across Unity and Unreal pipelines, Sean blends technical artistry with systems engineering—having led startups as CEO and served as a consultant on high-profile visualization projects. His background in game art and design informs a practical, creative approach to solving spatial-calibration and real-time graphics challenges that often require custom research and tooling.
code5 years of coding experience
job11 years of employment as a software developer
bookCertificate in Game Art & Design, Certificate in Game Art & Design at Academy of Interactive Entertainment (AIE)
languagesEnglish
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Github Skills (11)

shaderlab10
rendering10
shader10
scriptable10
raymarching10
render10
photogrammetry10
post-processing10
pipeline10
unity3d10
game-development8

Programming languages (1)

C#

Github contributions (5)

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seanunity/Graphics

Mar 2021 - Jun 2022

Unity Graphics - Including Scriptable Render Pipeline
Contributions:16 pushes, 9 branches in 1 year 3 months
renderpipelinescriptableunityunity3d
seanunity/BoatAttack

Apr 2021 - Jun 2022

Demo Project using the Universal RP from Unity3D
Contributions:5 pushes, 4 branches in 1 year 2 months
unity3dunitydemo-project
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Sean Connor - Senior Software Engineer at Misapplied Sciences, Inc.