Sean Cooper

Senior Software Engineer at Halo Studios

Redmond, Washington, United States
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Summary

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Senior
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Top School
Sean Cooper is a senior software engineer with 15 years of experience specializing in game tooling, engine-level fixes, and full-stack developer workflows, currently working on Unreal projects at Halo Studios in Redmond. He led the PC modding initiative and tool releases for Halo: The Master Chief Collection, migrated large UGC systems to PlayFab/XForge, and has deep experience shipping engine and build-pipeline improvements across multiple AAA titles. Sean blends hands-on reverse-engineering and low-level systems work (including PPC assembly and IL2CPP expertise) with community-facing roles—running Halomods.com and collaborating directly with modders and external partners. He maintains active open-source contributions such as enhancements to the Gemini IDE framework and has a track record of refactoring, NuGet/.NET upgrades, and tooling that reduced build sizes and improved asset pipelines. Comfortable in both sustainable live-ops and new-feature prototyping, he pairs pragmatic problem-solving with clear technical communication, having authored technical blog sections and guided partner code reviews. Notably, his background includes military IT and finance roles, giving him disciplined operational and security-minded perspectives uncommon in pure game engineering profiles.
code15 years of coding experience
job12 years of employment as a software developer
bookBachelor's Degree Computer Information Systems (Database Management), Bachelor's Degree Computer Information Systems (Database Management) at DeVry University
bookIT/Network Mgmt, IT/Network Mgmt at US Army
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Stackoverflow

Stats
11reputation
656reached
0answers
2questions
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Github Skills (11)

ide10
wpf10
csharp10
mvvm10
caliburn-micro10
dotnet-core10
netframework10
azure-api-management6
azure-files6
azure6
azure-cloud-services6

Programming languages (7)

C#C++CHTMLJupyter NotebookHLSLPython

Github contributions (5)

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tgjones/gemini

Sep 2020 - Oct 2022

Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.
Role in this project:
userFull-stack Developer
Contributions:1 review, 18 commits, 8 PRs in 2 years 1 month
Contributions summary:Sean primarily focused on enhancing the Gemini IDE framework, addressing bugs and implementing new features. They refactored code for improved style and added functionality to the menu system. Their contributions also involved improving file handling and introducing a new property for editor providers. Furthermore, the user made changes related to .NET support and upgraded NuGet packages.
ide-frameworkcaliburn-microsimilargeminimvvm
KornnerStudios/KSoft.Phoenix

Aug 2014 - Apr 2020

Contributions:119 commits, 6 pushes, 2 branches in 5 years 8 months
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