Sean De Asis is a Staff Validation Engineer with nine years of hands-on experience bridging biomedical device manufacturing and mechanical design. He brings FDA-facing familiarity from Baxter and practical production-standardization skills developed through co-op roles at Sentry Equipment, where he optimized assemblies, fixtures, and documentation for scale. Comfortable moving between CAD-driven sheet metal work, hydro testing, and process validation, he’s often the go-to generalist who translates clinical and shop-floor needs into auditable procedures. Leadership roles at Marquette and an unexpected background in writing and game design hint at strong communication, creative problem solving, and an ability to craft clear technical narratives. Based in the Greater Chicago Area and currently working in Indianapolis through 2026, he pairs attention to detail with a proven track record of cost-saving process improvements.
9 years of coding experience
1 year of employment as a software developer
GED, GED at Stevenson High School, Lincolnshire, IL
Bachelor's degree, Biomedical/Medical Engineering, Senior, Bachelor's degree, Biomedical/Medical Engineering, Senior at Marquette University
A plugin for Krita that exports the image's layers into images and saves a XML that a Unity Importer then can use to import and properly place in a scene
Contributions:23 commits, 5 PRs, 14 pushes in 7 months
The latest code for my portfolio site (found at seanmfrancis.net).
Contributions:2 PRs, 6 pushes, 3 branches in 2 years 2 months
javascript
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