Sean Dillon

Senior UI UX Software Engineer at LUMA Vision

Dublin, Ireland
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Summary

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Sean Dillon is a Senior UI/UX Software Engineer based in Dublin with six years of experience building digital content creation tools and real-time pipelines, notably at Unity where he worked on MeshSync and ArtEngine. He blends game-development roots with production-grade tool engineering, shipping features like instance rendering improvements, light probe support, and macOS compatibility for cross-platform editor workflows. As a founding engineer at a startup and now leading UI/UX work at LUMA Vision, he pairs hands-on full-stack development with product-focused design sensibilities. Sean’s open-source contributions to the unity3d-jp/MeshSync repo highlight his focus on live links between DCC tools and Unity, improving artist workflows and editor automation behind the scenes.
code5 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at National & Kapodistrian University of Athens
bookMaster's degree, Computer Science (Interactive Entertainment Technology), Master's degree, Computer Science (Interactive Entertainment Technology) at Trinity College Dublin
languagesEnglish, Greek
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Github Skills (9)

script10
csharp10
editor10
scripting10
editorjs10
dotnet-core10
unity3d10
macos9
plugin8

Programming languages (2)

C#C++

Github contributions (5)

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unity3d-jp/MeshSync

Feb 2022 - Jan 2023

A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Role in this project:
userFull-stack Developer
Contributions:194 reviews, 110 commits, 44 PRs in 11 months
Contributions summary:Sean primarily focused on enhancing the instance rendering capabilities within the Unity environment, implementing features like light probe support and optimizing rendering performance. They also addressed cross-platform compatibility, specifically for macOS, by resolving issues related to file browsing and plugin integration. Furthermore, the user contributed to the editor server, introducing features for automated server creation and project settings configuration.
dcclivelinkmeshesunityediting
Contributions:1 release, 18 pushes, 5 branches in 1 year 1 month
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Sean Dillon - Senior UI UX Software Engineer at LUMA Vision