Sean Dunn is a seasoned chief architect and software leader with 15+ years building complex real-time systems across audio DSP, graphics, media streaming, VR, and multiplayer games. He blends hands-on C++, C#, Lua, JavaScript, and Python development with strategic architecture and R&D leadership, most recently shaping virtual entertainment at Wave and qoral. Sean’s career spans game studios, film VFX pipelines, and Microsoft Live Labs, giving him rare cross-domain expertise in engines, tools, audio, and performance optimization. He’s equally comfortable shipping production features and prototyping novel interactive experiences, and his background in music composition informs a distinctive focus on the aesthetics of code—making math both look and sound beautiful. Based in Austin, he also pursues artificial life, ML, and Raspberry Pi projects, bringing curiosity and maker instincts to large-scale product problems.
15 years of coding experience
23 years of employment as a software developer
Computer Science, Computer Graphics, Music Composition, Computer Science, Computer Graphics, Music Composition at Worcester Polytechnic Institute
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
Contributions:11 pushes, 1 branch in 18 days
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