Sean Finnegan is a founder and software engineer with nine years of hands-on experience building game engines, developer tooling, and production systems across studios and platform teams. He has shipped features and tooling for Frostbite at Electronic Arts and contributed to Sony’s console toolchain at SN Systems, bringing deep experience in low-level systems, compilers, debuggers and runtime engineering. Previously he helped build the multiplayer game Hurtworld and produced several indie Unity tools and DApps while freelancing and travelling, showing a blend of product-focused engineering and creative experimentation. Based in Melbourne, he combines a game-development background and computer science training (Distinction, Deakin University) with a designer’s eye for beauty and practical developer UX, now channeling that toward founding Callistemon Games.
9 years of coding experience
11 years of employment as a software developer
NSW Higher School Certificate, 95.45, NSW Higher School Certificate, 95.45 at Scots School Albury
Bachelor of Information Technology, Game Design and Development & Computer Science, Graduated With Distinction, Bachelor of Information Technology, Game Design and Development & Computer Science, Graduated With Distinction at Deakin University
Contributions:6 commits, 5 pushes, 1 branch in 2 months
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