Sean Gillespie is a Staff Software Engineer with 8 years building AI-driven interactive experiences, currently focused on converging storytelling, game systems, and scalable inference at companies like Latitude and shapes inc. He led a major refactor of an AI RPG engine to decouple React UI from game logic, initiated Unity prototyping for richer graphical UX, and stood up V1 online multiplayer infrastructure. Sean blends backend and platform engineeringโmanaging Kubernetes inference clusters, model fine-tuning pipelines, and vendor integrationsโwith hands-on prototyping in TypeScript, Python, and native mobile stacks. His background in teaching and customer-facing roles gives him a knack for clear technical communication and product-minded engineering. Equally comfortable shipping polished user experiences and exploring experimental AI tooling, he seeks to make playful, meaningful digital worlds that scale.
8 years of coding experience
11 years of employment as a software developer
Web Page, Digital/Multimedia and Information Resources Design, Web Page, Digital/Multimedia and Information Resources Design at BrainStation
Tracking transmedia narratives across their multiple platforms.
Contributions:30 pushes, 3 branches in 1 year 4 months
platformstransmediatracking
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Sean Gillespie - Staff Software Engineer at shapes inc