Summary
Sean Heinrichs is a Staff Software Developer based in Montreal with seven years of experience building scalable ad tech and web applications, currently shaping Unity’s Ads SDK and its ad player architecture. He bridges systems and product teams to deliver compliant, telemetry-enabled ad formats (OMSDK, MRAID, VAST) and has led innovations in native ad features and experimentation at scale. His background spans full-stack work with React/Node, TypeScript, Docker, Kubernetes and cloud databases from roles at Enphase and SSENSE, giving him a practical end-to-end view of product delivery. A former human geography student who hiked over 2,200 miles of the Appalachian Trail, he brings a curious, systems-level perspective and a preference for creative, stationary problem solving now channeled into software and monetization engineering.
7 years of coding experience
6 years of employment as a software developer
Bachelor of Science - BS, Computer Science (General Program) (Cooperative Education), Bachelor of Science - BS, Computer Science (General Program) (Cooperative Education) at Concordia University
Bachelor of Arts - BA, Geography (Environment and Sustainability), Bachelor of Arts - BA, Geography (Environment and Sustainability) at The University of British Columbia
English, French