Sean Kelly is a senior software developer with 15+ years focused on gaming R&D and experiential digital installations, currently building Unity-driven interactive experiences for physical spaces at NEXT/NOW. He blends deep systems and tooling skills—including C++ optimization, plugin development, full-stack Firebase-hosted CMS/signage systems, and end-to-end mobile web game architectures—with a creative practice in gameplay, audio, and story design. At WMS Gaming he led fast-iteration prototypes and hardware assessments for multi-year casino game concepts, and he has contributed clarifying documentation to the popular three.js project, improving texture and material API guidance. A Carnegie Mellon MET and ECE alumnus, Sean pairs academic grounding with decades of hands-on tinkering—from a library-free JavaScript metroidvania to NES PowerGlove homebrew in 6502 assembly—enabling him to pick up new languages and platforms within days.
9 years of coding experience
6 years of employment as a software developer
MET, Entertainment Technology, MET, Entertainment Technology at Carnegie Mellon University
Contributions:1 review, 9 commits, 7 PRs in 4 years 1 month
Contributions summary:Sean primarily contributed to improving the documentation of the three.js library. They clarified the expected formats and rendering behavior of different cubemap types and detailed properties of materials like `aoMap` and `lightMap` in the API documentation. They also updated the API documentation for various materials and textures, adding clarifications and examples to aid user understanding. Furthermore, they modified the documentation around texture repeat behavior.
Contributions:24 pushes, 9 branches in 4 years 1 month
configuratorwebgljavascriptthreejs3d-library
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Sean Kelly - Senior Software Developer at NEXT/NOW