Sean Lin

CTO & Co-founder at Cocos2d-html5

Fujian, China
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Summary

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Rockstar
Sean Lin is a seasoned technology founder and CTO with 14 years building and leading the Cocos game engine ecosystem from Fujian, China. As co-founder of Cocos and Cocos2d-x and founder of Cocos2d-html5, he combines strategic product leadership with deep hands-on engineering across engine internals, JavaScript bindings, and web game tooling. His open-source contributions show sustained work on core engine components, compatibility layers, and developer documentation—often shipping practical examples and tests that help onboard game developers. Comfortable spanning full-stack engine development and community-facing docs, he uniquely blends platform architecture with attention to sample-driven developer experience.
code14 years of coding experience
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Stackoverflow

Stats
336reputation
14kreached
3answers
0questions
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Github Skills (21)

javascript10
game-engine10
ui-design10
uid10
front-end-development10
cplus10
cocos2d-html510
web-framework10
cpp10
game-development10
cocos2d-x10
testing9
renderer9
html9
network8

Programming languages (5)

TypeScriptC++JavaScriptObjective-CPython

Github contributions (5)

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cocos2d/cocos2d-js-tests

Sep 2012 - Feb 2014

cocos2d JavaScript test cases and games.
Role in this project:
userFront-end Developer
Contributions:182 commits in 1 year 5 months
Contributions summary:Sean's commits primarily involve adding and modifying test cases for the cocos2d JavaScript framework. Their work includes integrating and updating various test scenarios for UI elements such as buttons and scene transitions, along with performance tests for different texture formats. The commits also include the addition of JS samples and sample resources.
casescocos2dgamesjavascripttest-cases
cocos2d/cocos2d-html5

Jan 2012 - Feb 2019

Cocos2d for Web Browsers. Built using JavaScript.
Role in this project:
userFull-stack Developer
Contributions:1088 commits, 2 PRs, 4 pushes in 7 years 2 months
Contributions summary:Sean's commits focus on the development of Cocos2d-html5, a JavaScript-based framework for building web-based games. Contributions primarily involve implementing and refactoring core engine components, including the creation and optimization of fundamental classes like `CCPoint`, `CCRect`, `CCLabelAtlas`, `CCAnimationCache`, and `CCDirector`, as well as integrating new features and fixing reported bugs. The work shows a strong understanding of the framework's internals and a focus on enhancing its functionality and performance.
browsersjavascriptcocos2dbrowser
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Sean Lin - CTO & Co-founder at Cocos2d-html5