Open source recreation of Daggerfall in the Unity engine
Role in this project:
Back-end Developer Contributions:1 review, 9 commits, 4 PRs in 10 days
Contributions summary:Sean focused on enhancing the player's movement speed and related modifiers within the Daggerfall Unity project. They implemented features to adjust walk and run speeds, adding custom modifiers and the ability to override existing speeds. The contributions include refactoring and bug fixes to the speed calculation logic, addressing errors and ensuring correct speed application. The user also improved the console commands related to speed control and added fixes for speed modifier carryover.
unity3dunityunity-enginerecreation
Contributions:18 commits, 7 pushes, 1 branch in 1 month