Summary
Sean Mccracken is a multidisciplinary design technologist and game systems architect with 11+ years building AR/VR, haptics, and interactive entertainment across Netflix, Amazon, Meta, Universal Creative, and startups. He leads research-driven game and mixed-reality projects—most recently as Staff Design Technologist in Netflix’s Technology Research Group—combining product prototyping, systems architecture, and hands-on development. Sean has shipped large-scale experiential products (including the AR gameplay system for Super Nintendo World) and launched enterprise MR solutions for HoloLens, while accruing multiple patents for AR inventions. He started in audiovisual engineering and accidentally made the first game for Google Glass, a quirk that helped seed a career at the intersection of storytelling, hardware, and software. Based in San Jose, he brings a rare blend of creative production, research prototyping, and lead-engineering experience that thrives on turning playful concepts into production-ready systems.
11 years of coding experience
13 years of employment as a software developer
Audiovisual Communications Technologies/Technicians, Audiovisual Communications Technologies/Technicians at Long Beach City College