Summary
Sean Mcfarlane is a Staff Programmer with a decade of experience building gameplay systems, currently contributing to Hunters Inc at Wylderzone after multiple roles at Blackbird Interactive. He combines over 2,000 hours of Unity/C# development with four years of industry C++ work, bridging rapid prototyping and robust engine-level engineering. His background includes core gameplay development on Minecraft Legends and returning to ship work across both co-op and staff programming positions, showing adaptability across project phases. Based in Trail, British Columbia, he brings strong academic grounding from the University of Victoria alongside hands-on studio experience. Colleagues rely on him for turning design intent into performant, maintainable code and for navigating the compromises between feature velocity and long-term technical health.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Victoria