Summary
Sean Mcgeer is a software engineer with 13 years of hands-on experience, currently building core platform services at Microsoft. A DigiPen-trained developer with a BS in Real Time Interactive Simulation, he blends systems-level engineering with a lifelong interest in game development and teaching. His background includes Dynamics 365 core services work and earlier internships that bridge academic game-tech skills with production-scale cloud engineering. Sean has a track record of mentoring and instructing youth in robotics and game design, reflecting strong communication and curriculum-building instincts alongside technical depth. Based in Issaquah, Washington, he brings a practical mix of real-time simulation knowledge and enterprise software experience, positioning him well for roles that intersect gaming, systems, and cloud platforms.
13 years of coding experience
University of Victoria
BS in Computer Science in Real Time Interactive Simulation, Computer Science, BS in Computer Science in Real Time Interactive Simulation, Computer Science at DigiPen Institute of Technology