Summary
Sean McGonegle is a Game Mathematician with a decade of experience crafting and tuning slot game math and player experience at Design Works Gaming. With a background in Informatics and hands-on experience in C#, Java, HLSL, and JavaScript, he bridges UX-driven design, data analysis, and systems implementation to make games feel rewarding at target RTPs. His career spans QA, contract web development, and teaching game tools like Maya and Unreal, giving him a practical, player-focused perspective backed by technical fluency. Sean has led a university design team, run playtests and Scrum sprints, and built tooling to automate library and PDF workflows—evidence of an engineer who pairs creativity with data-informed iteration.
10 years of coding experience
6 years of employment as a software developer
Informatics, Computer and Information Sciences, General, Informatics, Computer and Information Sciences, General at Arizona State University