Sean Nikkel

Tools Programmer at Sucker Punch Productions

Greater Seattle Area United States
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Summary

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Senior
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Top School
Sean Nikkel is a tools programmer at Sucker Punch Productions with a BS in Computer Science from DigiPen and nine years of hands-on experience in game development, graphics, and engine programming. He specializes in building developer-facing tools and pipelines that streamline production workflows and translate creative ideas into practical systems. Comfortable collaborating across disciplines, Sean combines a passion for games with pragmatic engineering to solve tricky performance and usability problems. Based in the Greater Seattle area, he brings a game-maker’s mindset to tooling—designing code that empowers teams as well as products.
code9 years of coding experience
bookBachelor of Science - BS, Computer Science in Real-Time Interactive Simulation, Bachelor of Science - BS, Computer Science in Real-Time Interactive Simulation at DigiPen Institute of Technology
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (8)

voxel9
voxel-engine9
cpp8
engine8
opengl8
game-engine5
vulkan5
minecraft2

Programming languages (2)

JavaC++

Github contributions (5)

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Contributions:86 pushes, 1 branch in 2 years 5 months
SeanNikkel/VoxelEngine

Dec 2019 - May 2022

Custom voxel engine written in C++ and OpenGL
Contributions:1 release, 31 commits, 10 pushes in 2 years 5 months
cppvulkanopenglvoxelsvoxel
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Sean Nikkel - Tools Programmer at Sucker Punch Productions