Sean Reilly is a Group Technical Director and veteran software engineer with over 40 years of experience building physics-driven software, specializing in underwater acoustics, signal processing, and distributed simulation. He has led architecture and development efforts across government and defense contractors—shaping standards like the RPR FOM and delivering operational systems from sonar trainers to fleet-scale distributed mission operations. Sean blends deep theoretical expertise (PhD in Ocean Engineering) with hands-on coding in languages from C++ and Java to legacy scientific languages, and has been principal investigator on reusable acoustic modeling platforms such as OAMASS and WaveQ3D. He’s known for translating complex environmental physics into scalable simulation services and for modernizing legacy systems into HLA- and service-oriented architectures. Based in Kingston, Rhode Island, he combines strategic proposal-level solution architecture with day-to-day technical leadership on multi-million-dollar programs. An uncommon strength is his track record of integrating real-world at-sea data into validated models that directly inform tactical sensor and training systems.
11 years of coding experience
39 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Ocean Engineering, Doctor of Philosophy (Ph.D.), Ocean Engineering at University of Rhode Island
Master of Science (M.S.), Physics, Master of Science (M.S.), Physics at University of Connecticut
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.