Sean Robertshaw is a staff-level backend software engineer based in Calgary with five years of professional experience building high-throughput distributed systems. At Unity Technologies he owned a new e-commerce order-handling microservice and led a third-party integration into a usage-based billing platform, demonstrating end-to-end ownership from design through testing. He has a strong history of cross-discipline and cross-region collaboration, rapidly onboarding to projects ranging from native Unity work to TensorFlow proofs-of-concept and internal data migrations. Earlier roles include mobile and backend feature development, large-scale database upgrades, and tooling in C++ and SQL, showing comfort with both legacy systems and modern architectures. Dual-trained in computer science and electrical engineering, he combines systems-level thinking with pragmatic delivery, often stepping into high-pressure timelines to add immediate value.
5 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at University of Calgary
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:8 commits, 7 pushes in 7 days
unity3dunitydotsunity-dots
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