Sean Ryder

Software Engineer at Control Techniques

Shrewsbury, England, United Kingdom
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Summary

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Senior
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Top School
Sean Ryder is a pragmatic software engineer based in Shrewsbury with 12 years of hands-on experience and a First-class BSc in Computing Software Development. He’s proficient in C, C++, C#, and Java, with a strong emphasis on C++ from his final-year project and professional work at Control Techniques since 2018. An active contributor to game engine rendering, he has improved OpenGL visuals and fixed model/sprite rendering and skybox issues in the notable SRB2 project, demonstrating low-level graphics and debugging chops. Comfortable across embedded/industrial and application-level code, he brings a blend of academic distinction and practical problem-solving, often surfacing subtle rendering fixes that improve user-facing visuals.
code12 years of coding experience
bookBSc (Hons), Computing Software Development, First, BSc (Hons), Computing Software Development, First at The University of Wolverhampton
bookHND, Applied Computing, Distinction, HND, Applied Computing, Distinction at Staffordshire University
bookLevel 3 BTEC Extended Diploma, Information Technology, Distinction* Distinction* Distinction*, Level 3 BTEC Extended Diploma, Information Technology, Distinction* Distinction* Distinction* at Shrewsbury College
languagesEnglish
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Github Skills (7)

3d-graphics10
game-development10
c-programming10
opengl10
render10
texture-mapping10
sprite10

Programming languages (1)

C

Github contributions (5)

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STJr/SRB2

Mar 2014 - Dec 2019

SRB2 2.2 Public
Role in this project:
userGame Programmer
Contributions:199 commits, 1 comment in 5 years 9 months
Contributions summary:Sean primarily focused on improving the rendering and functionality of the game SRB2. They implemented fixes for the drawing of MD2 models, the rendering of sprites with holes, the screen wipes, and the skybox. Additionally, they modified existing code related to the rendering of sprites, and added code to correctly handle specific visual effects, and incorporated fixes for various bugs related to OpenGL and other aspects of the game's visuals.
sdlsdl2srb2arcade
Sryder13/SRB2

Jan 2015 - Dec 2019

SRB2 2.1 Public
Contributions:20 pushes, 17 branches in 5 years
srb2
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Sean Ryder - Software Engineer at Control Techniques