Summary
Sean Shelton is a software engineer with 10 years of experience building latency-sensitive, highly reliable backend systems for large-scale game and streaming platforms. He has driven major improvements at Microsoft and Riot Games—reworking CI/CD pipelines to cut integration time by over 91%, reducing streaming latency by 34%, and shipping rollback netcode and Fair Play systems for competitive online play. Comfortable across backend, systems, DevOps, and testing infrastructure, he pairs deep technical ownership with security and compliance leadership. He also mentors early-career engineers and has a track record of translating research and tooling work from university projects into production-ready features. Based in Torrance, CA, Sean blends low-level performance optimization with pragmatic product-focused engineering to improve player and user experiences at scale.
10 years of coding experience
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at UC Santa Barbara
English, Japanese