Sean Shelton

Software Engineer (R&D) at Riot Games

Torrance, California, United States
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Summary

👤
Senior
🎓
Top School
Sean Shelton is a software engineer with 10 years of experience building latency-sensitive, highly reliable backend systems for large-scale game and streaming platforms. He has driven major improvements at Microsoft and Riot Games—reworking CI/CD pipelines to cut integration time by over 91%, reducing streaming latency by 34%, and shipping rollback netcode and Fair Play systems for competitive online play. Comfortable across backend, systems, DevOps, and testing infrastructure, he pairs deep technical ownership with security and compliance leadership. He also mentors early-career engineers and has a track record of translating research and tooling work from university projects into production-ready features. Based in Torrance, CA, Sean blends low-level performance optimization with pragmatic product-focused engineering to improve player and user experiences at scale.
code10 years of coding experience
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at UC Santa Barbara
languagesEnglish, Japanese
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Github Skills (10)

minecraft8
ubuntu7
chroot6
debian6
chrome5
shell5
linux5
chromeos5
chromium3
crouton2

Programming languages (2)

JavaShell

Github contributions (5)

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Contributions:17 commits, 4 PRs, 3 pushes in 1 year 1 month
rickennain/ClubHop

Feb 2017 - Oct 2017

Contributions:17 PRs, 29 pushes, 3 branches in 8 months
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