Summary
Sean Siddens is a Senior Software Engineer and Computer Science PhD candidate at the University of Washington with 11 years of hands-on experience building systems-level software. Currently at AMD, he combines industrial engineering on cutting-edge hardware with academic research into GPUs and concurrency, reflecting prior roles that range from GPU security investigations at Trail of Bits to research and benchmarking work at UCSC. Sean has a strong teaching background in hardware/software interface and systems programming, demonstrating an ability to translate deep technical concepts for students and collaborators. His trajectory shows a rare blend of practical product-focused engineering and rigorous research, with roots in undergraduate concurrency work and even early-career field biology lab experience. Based in Seattle, he brings curiosity and a pragmatic coding mindset—“likes to code stuff sometimes”—to complex problems in hardware, systems, and security.
10 years of coding experience
1 year of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of Washington
High School Diploma, General Studies, High School Diploma, General Studies at Foothill Technology High School
University of California Santa Cruz