Sean Simon is an award-winning technical artist and creative coder with 11 years of experience blending game development, real-time graphics, and experimental interactive design from Greater Sydney. He currently builds data-driven procedural artworks, AR filters, metaverse experiences and web-based interactive pieces at T&DA, while also running indie game studio Those Six Faces—handling design, marketing and trailers end-to-end. His toolkit spans Unreal, PlayCanvas, React/HTML/CSS and Unity, with notable projects including procedural NFT artwork and Riot’s Arcane puzzle integration. Sean pairs technical rigour from formal games programming studies with a hands-on teaching and mentorship background, bringing a practical, prototype-first approach to innovative visual systems. A penchant for playful, data-driven visuals and cross-medium storytelling makes his work distinct beyond typical technical art roles.
11 years of coding experience
Advanced Games Programming and Graphic Design Courses, Advanced Games Programming and Graphic Design Courses at Academy of Interactive Entertainment (AIE)
Games Design and Programming Training, Games Design and Programming Training at GamesTraining
High School, High School at Epping Boys High School
Bachelor of Science (BSc), Games Development, Bachelor of Science (BSc), Games Development at University of Technology Sydney
A repository for the game created for Game Design Studio 1 at UTS. The game is built in Unity and features an intergalactic race against time as a horrifying monster pursues your through the cosmos.
Contributions:33 PRs, 153 pushes, 12 branches in 2 months
This version of Stable Diffusion features a slick WebGUI, an interactive command-line script that combines text2img and img2img functionality in a "dream bot" style interface, and multiple features and other enhancements. For more info, see the website link below.
Contributions:27 commits, 10 PRs, 62 pushes in 3 days
webguiimg2imgbottext2imgmore-info
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