Sean Soraghan is a senior audio programmer and technical sound designer with 11 years of experience building game audio systems and real-time audio tools from research prototypes to shipped titles. Based in Glasgow, he has combined roles at Audiokinetic, Larian Studios and Lucid Games to bridge audio middleware, engine integration and interactive sound design. His background includes an EngD in Digital Media and an MSc in Informatics (machine learning), informing a pragmatic approach to audio feature extraction, timbre analysis and real‑time processing. He has hands‑on experience developing C++ tooling and Unity integrations—work that began in R&D at ROLI and includes an open-source audio feature extractor. Colleagues rely on him to translate research ideas into performant audio systems that scale across production pipelines and gameplay contexts.
11 years of coding experience
9 years of employment as a software developer
Master of Science (MSc), Informatics (Machine Learning Specialism), Master of Science (MSc), Informatics (Machine Learning Specialism) at The University of Edinburgh
Bachelor of Arts (BA), Music Informatics, Bachelor of Arts (BA), Music Informatics at Sussex University
Doctor of Engineering (EngD), Digital Media, Doctor of Engineering (EngD), Digital Media at Bournemouth University
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Sean Soraghan - Senior Audio Programmer at Lucid Games Ltd