Sean Soraghan

Senior Audio Programmer at Lucid Games Ltd

Glasgow, Scotland, United Kingdom
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Summary

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Senior
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Top School
Sean Soraghan is a senior audio programmer and technical sound designer with 11 years of experience building game audio systems and real-time audio tools from research prototypes to shipped titles. Based in Glasgow, he has combined roles at Audiokinetic, Larian Studios and Lucid Games to bridge audio middleware, engine integration and interactive sound design. His background includes an EngD in Digital Media and an MSc in Informatics (machine learning), informing a pragmatic approach to audio feature extraction, timbre analysis and real‑time processing. He has hands‑on experience developing C++ tooling and Unity integrations—work that began in R&D at ROLI and includes an open-source audio feature extractor. Colleagues rely on him to translate research ideas into performant audio systems that scale across production pipelines and gameplay contexts.
code11 years of coding experience
job9 years of employment as a software developer
bookMaster of Science (MSc), Informatics (Machine Learning Specialism), Master of Science (MSc), Informatics (Machine Learning Specialism) at The University of Edinburgh
bookBachelor of Arts (BA), Music Informatics, Bachelor of Arts (BA), Music Informatics at Sussex University
bookDoctor of Engineering (EngD), Digital Media, Doctor of Engineering (EngD), Digital Media at Bournemouth University
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Github Skills (28)

maze10
python9
msp9
machine-learning9
reward9
deep-learning8
tensorflow8
tracks8
unreal8
data-science7
neural-network7
cinder7
git-client6
extraction6
visual-studio5

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:117 pushes, 6 branches in 4 years
WeAreROLI/SeaboardAPI

Aug 2014 - Sep 2014

Use Seaboard GRAND with JUCE, oF, Cinder, Processing, Objective-C, Python, Max/MSP or SuperCollider
Contributions:13 commits in 6 days
objective-cpythonmspcindergrand
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Sean Soraghan - Senior Audio Programmer at Lucid Games Ltd