Technical Manager - Omniverse Robotics And Digital Human Simulation
Toronto, Ontario, Canada
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Summary
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Rockstar
🎓
Top School
Sean Taylor is a technical manager and seasoned software engineer with 14 years of experience building real-time graphics, physics and AI-driven simulation systems, now leading Omniverse Robotics and Digital Human Simulation at NVIDIA in Toronto. He brings deep C/C++, Python, C# and Java expertise and a decade-plus track record in ray tracing, VR, robotics and animation across product-grade projects at NVIDIA and BlackBerry. Sean has shipped core platform and engine work—from low-level iOS and cross-platform game engine fixes to large-scale Omniverse subsystems—combining systems-level rigor with AI/deep learning integration. Known for bridging research and production, he architects simulation stacks that blend physics, rendering and learned behaviors. His background in aerospace and telecom simulation underscores a long-standing focus on real-time, safety-minded systems engineering.
14 years of coding experience
19 years of employment as a software developer
Computer Science, Computer Science at University of Toronto - Woodsworth College
Computer Science, Computer Science at Sheridan College
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Role in this project:
Back-end Developer
Contributions:4 releases, 2341 commits, 356 PRs in 9 years 5 months
Contributions summary:Sean contributed code changes focused on iOS platform specific code (PlatformiOS.mm), potentially related to a C++ game engine. Their contributions involve both bug fixes within platform code and merging changes from other branches. The commit messages indicate some degree of experience in iOS SDK. The modifications suggest the user has familiarity with the implementation of specific parts of a cross-platform engine.
Contributions:240 commits, 13 PRs, 132 pushes in 11 months
cppgamedevgame-developmentopenglcross-platform
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Sean Taylor - Technical Manager - Omniverse Robotics And Digital Human Simulation