Sean Walsh is a software engineer with nine years' experience specializing in GPU simulation, firmware, and runtime systems, currently working at Meta after roles at Rivos and NVIDIA. He blends deep systems-level expertise—HPC, privacy, and security—with hands-on firmware and simulator development, delivering performance-sensitive software for modern hardware. A Georgia Tech MS/BS graduate, he has a track record of shipping low-level and runtime components across industry leaders and startups alike. Based in California, he pairs academic rigor with practical engineering, often tackling subtle cross-layer problems that span hardware, firmware, and system software.
9 years of coding experience
2 years of employment as a software developer
B.S. in Computer Science, Computer Science, B.S. in Computer Science, Computer Science at Georgia Institute of Technology
Contributions:13 pushes, 3 branches in 2 years 2 months
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