Sean Wolf is a Senior AI Engineer with nine years of experience building high-performance gameplay systems, currently applying his expertise at Atomic Arcade after a multi-role tenure at Red Storm Entertainment. He specializes in gameplay architecture and AI that scale to real-time interactive environments, blending deep technical proficiency with practical game development instincts. Sean progressed from junior programmer to senior roles, demonstrating a strong track record of shipping complex gameplay features and optimizing runtime systems. Based in Starkville, Mississippi, he pairs a Computer Science degree from NC State with a game developer’s mindset and a focus on performance-critical AI. Notably, his background suggests a hands-on comfort across both core systems engineering and creative gameplay design, making him effective at bridging engineering and design teams.
9 years of coding experience
6 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at North Carolina State University
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Contributions:2 PRs, 2 pushes in 3 months
glfwopengl-esvulkanopengl3window
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