Seb is a Software Engineer based in England with eight years of experience specializing in back-end systems, particularly for game server software. An active Go programmer and open-source contributor, he has improved compatibility and gameplay mechanics for popular Minecraft Bedrock server projects like PocketMine-MP and Dragonfly. His work spans network packet handling, skin/persona feature support, game-rule APIs, enchantments, and emote handling—demonstrating attention to protocol-level details and player-facing mechanics. Comfortable working across PHP, C/C++ and Go, he focuses on reliable server behavior and graceful error handling, having fixed crashes and added safeguards such as packet limits. Notably, his contributions help keep community-run game servers compatible with the latest game versions, a niche that combines deep protocol knowledge with practical engineering.
Minecraft Bedrock Edition server software written in Go
Role in this project:
Back-end Developer
Contributions:70 reviews, 41 commits, 79 PRs in 2 years 11 months
Contributions summary:Seb primarily contributed to the back-end functionality of the Minecraft Bedrock Edition server software. They implemented APIs for sending game rules to players, added methods to control coordinate visibility, and implemented item enchantments. Furthermore, the user added emote handling and fixed a crash related to command execution and disconnection. Their work demonstrates a strong focus on server-side logic and game mechanics.
Custom server software for Minecraft: Bedrock, built from scratch in PHP, C and C++
Role in this project:
Back-end Developer
Contributions:5 reviews, 7 commits, 15 PRs in 2 months
Contributions summary:Seb primarily contributed to the back-end logic and data structures of the Minecraft: Bedrock server software. Their work includes implementing features related to skin data handling, such as adding support for new skin features and persona pieces, and enhancing network packet processing. The user also addressed code issues and added new functionalities like packet limits and missing enchantment IDs, ensuring server compatibility with the latest game versions. These changes suggest a focus on improving server functionality and compatibility.
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