Summary
Sebastiaan Sprengers is a seasoned game tools and engine programmer with 14 years of experience, currently serving as Co-Founder of Flowmechanic while also contributing as a game developer at Hyperion. Best known for leading tools development on Divinity: Original Sin 2 and Baldur’s Gate 3 at Larian Studios, he builds editor pipelines, modding support, and IO systems that speed up workflows and reduce load/save times. He combines low-level C++ engine work with C#/.NET tooling (C++/CLI, WinForms, WPF) and Perforce-driven content pipelines, and has managed teams and Jira-based development processes. Notably, he tuned a genetic algorithm for Dragon Commander’s strategy map AI and created a custom file format plus multithreaded serialization to improve performance on consoles. Based in Antwerp, he blends practical engineering with product-focused tooling that empowers artists, designers, and modding communities.
14 years of coding experience
11 years of employment as a software developer
Bachelor's degree Digital Arts and Entertainment, Bachelor's degree Digital Arts and Entertainment at HOWEST Hogeschool West-Vlaanderen
Dutch, English