Sebastian Aaltonen

Technical Director (Rendering) at HypeHype Inc. (previously Frogmind)

Helsinki, Finland
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Summary

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Rockstar
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Top School
Sebastian Aaltonen is a seasoned rendering engineer and technical leader with 25 years in 3D graphics, currently heading rendering technology and art tools at HypeHype in Helsinki. He previously led GPU-driven and DOTS Hybrid rendering efforts as a principal engineer at Unity and ran rendering architecture and performance teams at Ubisoft/RedLynx across consoles and PC. His background spans indie entrepreneurship—co-founding Second Order and shipping solo freeware games—to licensing freelance rendering tech, giving him rare end-to-end experience from engine internals to game-facing tools. Sebastian blends low-level GPU compute and performance optimization expertise with product-focused delivery, and is building the HypeHype renderer while pushing practical advances in efficiency and real-time ray techniques.
code9 years of coding experience
job23 years of employment as a software developer
bookComputer Science, Computer Science at University of Helsinki
bookComputer Science, Computer Science at University of Jyväskylä
languagesEnglish, Finnish
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Github Skills (43)

shader10
render10
hosts10
post-processing10
pipeline10
hlsl10
scriptable10
llvm-clang10
directx10
unity3d10
debugging9
vulkan9
graphics-programming9
opengl9
direct3d9

Programming languages (6)

C#C++BikeshedRustTeXHTML

Github contributions (5)

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sebbbi/perftest

Dec 2016 - Nov 2020

Contributions:122 commits, 121 pushes, 1 branch in 4 years
sebbbi/rust_test

Oct 2020 - May 2022

Rust & Vulkan test projects
Contributions:37 commits, 7 PRs, 53 pushes in 1 year 7 months
vulkanrust
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Sebastian Aaltonen - Technical Director (Rendering) at HypeHype Inc. (previously Frogmind)