Summary
Sebastian Avena is a seasoned Unreal Engine C++ game developer and co-founder with nine years of experience building gameplay, networking, and console ports for indie and studio projects. He leads Soulcraft Games and consults across development lifecycles, often stepping into mid-project challenges to deliver systems like Gameplay Ability System integrations, optimizations, and crossplay networking. His background includes shipping console titles and features at studios such as Gamecan and Nimble Giant, and he combines hands-on engineering with teaching Unreal C++ to help grow the next generation of developers. Based in A Coruña, Spain, he builds his own frameworks and plugins to iterate faster and welcomes rev-share collaborations, reflecting a pragmatic entrepreneurial streak alongside a developer’s craftsmanship.
9 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Game Development, Bachelor's degree, Game Development at Image Campus
Spanish, English