Sebastian Gsänger

Technical Game Designer at Freiberuflich

Berlin, Germany
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Summary

👤
Senior
🎓
Top School
Sebastian Gsänger is a Technical Game Designer based in Berlin with 11 years of hands-on experience blending programming, design and product leadership across indie studios and education. After switching from logistics to self-taught coding, he formalized his craft at Games Academy and progressed from junior developer roles at Softgames into founding and leading multiple game ventures and teaching programming to the next generation. He excels at technical planning and content pipelines—having implemented localization, a map editor, and Git workflow improvements to accelerate releases—and often bridges art and engineering to prevent issues before they arise. As a freelancer and serial founder he combines pragmatic implementation skills with a teacher’s mindset, making him equally comfortable shipping features or mentoring teams.
code11 years of coding experience
job5 years of employment as a software developer
bookGame Design & Programming, Game Design & Programming at Games Academy
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Github Skills (64)

filterlist10
simulation10
molecule10
docking10
visualization10
molecular-simulation10
python10
data-science10
data-manipulation10
dataframes10
lammps10
pandas10
adblock10
manipulation10
xyz10

Programming languages (7)

C++ShellCAdblock Filter ListVim scriptVim ScriptPython

Github contributions (5)

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sgsaenger/vipster

Jun 2014 - Jan 2023

Visualization and editing of periodic molecular structure files.
Contributions:190 releases, 1475 commits, 27 PRs in 8 years 8 months
lammpsdockingpython-bindingsmolecularbioinformatics
sgsaenger/lammps

May 2019 - Aug 2022

Contributions:16 pushes, 10 branches in 3 years 4 months
lammps
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Sebastian Gsänger - Technical Game Designer at Freiberuflich