Sebastian Gsänger is a Technical Game Designer based in Berlin with 11 years of hands-on experience blending programming, design and product leadership across indie studios and education. After switching from logistics to self-taught coding, he formalized his craft at Games Academy and progressed from junior developer roles at Softgames into founding and leading multiple game ventures and teaching programming to the next generation. He excels at technical planning and content pipelines—having implemented localization, a map editor, and Git workflow improvements to accelerate releases—and often bridges art and engineering to prevent issues before they arise. As a freelancer and serial founder he combines pragmatic implementation skills with a teacher’s mindset, making him equally comfortable shipping features or mentoring teams.
11 years of coding experience
5 years of employment as a software developer
Game Design & Programming, Game Design & Programming at Games Academy
Contributions:16 pushes, 10 branches in 3 years 4 months
lammps
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Sebastian Gsänger - Technical Game Designer at Freiberuflich