Summary
Sebastian Hyberts is a software engineer with a decade of experience building scalable platforms, games, and mobile apps, rooted in strong C# and Unity3D expertise. He has driven platform reliability and large-scale migrations at Subaio, redesigning BI ingestion pipelines and enabling zero-downtime migrations for millions of users. His background spans full lifecycle game development and testing at Kiloo and hands-on DevOps work with Docker, Ansible, GitLab CI, Elastic, Prometheus, Grafana, RabbitMQ and Redis. Sebastian holds a Master’s in Software Engineering from Aalborg University and pairs academic rigor with practical production experience. He maintains a personal site and public code presence focused on engineering and game projects, blending systems thinking with a developer’s eye for playable experiences. Colleagues would describe him as a pragmatic engineer who bridges game design sensibilities with robust backend platform engineering.
10 years of coding experience
4 years of employment as a software developer
Master's degree Software Engineering, Master's degree Software Engineering at Aalborg University
Skanderborg Realskole
High School Communication/IT and Math A, High School Communication/IT and Math A at GameIT College - Videndjurs HTX
Danish, English, German, mandarin chinese (hsk 2)